Gear

31 77 144

POTIONS

  • Lyrium potion, minor (1d6 + magic = mana points) x6
  • Lyrium potion, medium (2d6 + magic = mana points) x8
  • Healing, Minor (2d6 + Con = HP) x1
  • Healing, Major (6d6 + Con = HP) x1
  • Mabari Crunch (1d6 health) x1

WEAPONS

  • dagger, 9sp
  • Silverite Bladed Quarterstaff (2 rune slots), 1gp 28sp
  • whetstone, 10cp

CLOTHING

  • traveler’s clothes, 15sp
  • elegant sorceress robes (spidersilk, +1 armor), 12sp
  • inscribed mage robes (inscribed, +3 armor, 1 rune spot), 39sp
  • fine noble clothes x1 (+1 in social situations)
  • belt pouch, 1sp
  • backpack, 9sp

RUNES

  • Stout Rune, journeyman armor rune
    (immune to disease / taint / poison / nature based thing, TN15)
  • Rune of the Mermaid, journeyman hybrid armor rune
    (breath underwater)
  • Hale Rune, masterwork weapon rune
    (Ignore 12 Damage)

SUPPLIES

  • flask, 50cp
  • trail rations / week, 2sp each x7
  • waterskin, 40cp
  • bandages x2
  • bottle of wine, 20cp x13
  • bottle of fine wine x4
  • lyrium, processed x69

UTILITY

  • black ink, 20cp
  • paper, 3 sheets, 3cp each
  • quill, 3cp
  • candle x2, 5cp a set

MISC

  • soap, 1 lb., 15cp
  • sewing kit
  • brush, 12cp
  • silver brush, 2sp
  • perfume
  • Ring of the Ferryman
  • gold claw thumb ring, 35sp
  • quill and ink
  • Books: blank, Lyrium Etching, Blood Magic, Historical Lore

ANIMALS

  • Mabari, 10gp
  • Riding Horse, 150sp
  • Saddle, 20sp
  • Saddlebags, 10sp
  • Horse feed (5cp each) x5

Gear

Into the Darkness GMJJ