Enchantment

Quick and dirty rules for enchantment.

Buying Runes

The table below is the base market value of all runes. Rune price can vary up to 35% depending on market conditions / availability.

Rune TierPrice
Novice75sp
Journeyman150sp
Master225sp
Grandmaster300sp
Masterpiece375sp
Paragon450sp

Enchanting Runes

This is the cost for adding Runes to an item with the appropriate slots. Doing so requires basic tools and raw processed Lyrium. Lyrium typically goes for 35p per unit (when available) and can vary up to 45% depending on market conditions / availability. Each test to imbue a Rune typically requires an hour worth of work. Runes can be removed in a process similar to imbuing them but doing so does not require Lyrium.

Rune TierTNThresholdLyrium
Novice1181
Journeyman13102
Master15123
Grandmaster17144
Masterpiece19165
Paragon21186

Enchantment

You can also imbue items with Enchantments using Lyrium. These modifications are permanent. Items can be imbued with one Enchantment per tier of the creator. Enchantments mimic Runes, Material, or Quality. Each tier of enhancement requires a single unit of processed Lyrium. Lyrium typically goes for 35sp per unit (when available) and can vary up to 45% depending on market conditions / availability.

Talent TierTNSTRune QualityMaterial QualityItem QualityLyrium
Novice118Novice+1 TierN/A1
Novice1310JourneymanN/AN/A2
Journeyman1512Master+2 TierSuperior3
Journeyman1714GrandmasterN/AN/A4
Master1916Masterpiece+3 TierMagnificent5
Master2118Paragon+4 TierN/A6

House Rules

Rules for stuff that the book seems to have forgotten.

  • Items are crafted at 1/3 1/5 market value. (Edited per Book)
  • Superior and Magnificent quality items specifically do not have costs because they are typically not for sale, what the fuck Dragon Age. Obviously Superior and Magnificent quality items do not require any additional raw materials.
  • Superior items increase the base cost by a x2 multiplier (additive) and add +2 to the TN and Success Threshold to make the item
  • Magnificent items increase the base cost by x4 multiplier (additive) and add +4 to the TN and Success Threshold to make the item
  • Base item creation is TN 9, Success Threshold 6
  • Each material type increases TN and Success Threshold by +2
  • Each Rune slot increases the TN and Success Threshold by +1
  • Each Rune slot increases the value of an item by half the base item cost but doesn’t require any additional raw materials
  • Lyrium prices seem really unbalanced in this game so I’m changing them to a tenth of what they are in the book (average market value 35sp)

Sample Item Creation

Advanced Item Creation
Time to make a new weapon! You decide on a Red Steel Short Sword. You want it to have two rune slots and be Superior Quality. Additionally, you decide you want it to have two enchantments: one for a quality increase and one for a Master rune effect.

Value

Cost: 11.2sp (Red Steel) + 140sp (4 Units of Processed Lyrium [Market Value]) = 151.2sp

Market Value: 56sp (Base Red Steel) + 56sp (2 Rune Slots) + 56sp (Superior Quality) + 420sp (Enhancements) = 588sp

Base Item TN/ST

TN: 9 (Base) + 2 (Runes) + 4 (Red Steel) + 2 (Quality) = 17

ST: 6 (Base) + 2 (Runes) + 4 (Red Steel) + 2 (Quality) = 14

Enchantment

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