Character Creation

Character creation begins on page 17 of Set 1 Players Guide. Note the following changes below

Step 1. Abilities

  • Roll 3d6 for each Ability, always rerolling 1s
  • Roll “down the line” but make two columns and pick the best
  • You can make two “ability swaps”

Step 2. Backgrounds

  • Roll 2d6 three times to determine three separate Background Benefits from your background table
  • If you roll the same benefit twice, reroll until you get a separate benefit
  • Pick two of the three benefits you rolled and record them on your character sheet

Step 3. Class

  • Pick your class and take your first level as normal

Extra Goodies
Picture and backstories are each worth a Talent or a Focus (your choice).

Example Character Creation

Determining Abilities
Buttface McStinky sets out to make a character for Dragon Age. He starts by rolling his stats:
15, 10, 12, 12, 12, 12, 11, 7

Comparing these to the stat table, he winds up with the following stats:
Communication 3, Constitution 1, Cunning 2, Dexterity 2, Magic 2, Perception 2, Strength 1, Willlpower 0

Buttface has his heart set on a Mage, and even though he has two swaps coming he thinks he can do better on rolls so he has another go at it and gets the following:
16, 9, 13, 13, 9, 11, 12, 10

Translating these to Abilities, Buttface has the following stats:
Communication 3, Constitution 1, Cunning 2, Dexterity 2, Magic 1, Perception 1, Strength 2, Willpower 1

Pretty similar overall, Buttface decides to pick the second set of stats. He swaps Communication and Magic for his first swap and Strength and Willpower for his second swap. He winds up with the following character:

Communication 1, Constitution 1, Cunning 2, Dexterity 2, Magic 3, Perception 1, Strength 1, Willpower 2

Determining Background
Buttface is going to go with the classic Circle Mage for his background. He rolls 2d6 three times and winds up with the following: 6, 9, 5

Checking the Circle Mage Background, he decides to go with human and matches up the rolls to the benefits:
5 is Focus: Communication (Etiquette)
6 is Focus: Cunning (Heraldry)
9 is Focus: Constitution (Stamina)

Buttface really hates all three of these but decides to suck it up and picks the Communication and Constitution focuses deciding that his Mage is a lot of fun at fancy parties and can go all night.

Determining Class
Welp, Buttface wanted to be a Mage so he applies his first level of Mage.

  • His starting health is 20 + 1 + 3 (rolled from 1d6) = 24
  • He gains the weapon groups Brawling and Staves
  • Since this is an odd level, he adds 1 to a secondary ability and decides to up his Perception taking it from 1 to 2
  • Buttface picks up Arcane Lance which all Mages get at 1st level
  • He picks 3 spells: Heal, Mana Drain, and Flame Blast… which really doesn’t make any fucking sense but whatever
  • Buttface determines his mana points: 10 + 3 (Magic) + 4 (rolled from 1d6) = 17 total
  • For his starting talent, he picks Lore (Novice)

Looks like Buttface is ready to rock with his almost decent Mage. BOOM.

OP Character Sheet Template

Character Creation

Into the Darkness GMJJ